v1 - Initial release

95% of all text in the mod has been rewritten to read more naturally, to be more accurate, and to be more erotic. This touches all quests, almost all dialogue, and several items and menus. Specific changes will not be listed, because doing so would be akin to copying the entirety of the mod into this text document. Instead, I'll primarily be listing bugfixes and tweaks made to quests to make the mod play better.

	General
Removed the gender restriction when speaking to followers about becoming meatslaves. Now you can have both female and male meat in the restaurant! Additionally, almost every direct mention of assumed gender has been carefully altered, from that of the Dragonborn themselves to VIP customers. If they're not a named NPC, then it's been gently made ambiguous.
Changed the Dragonborn's characterization to reflect how easily mind-controlled they are in canon, and more clearly explain that Carnificina has magically enthralled the Dragonborn. This has the side effect of making them very stupid, on occasion. Also generally made the Dragonborn much more emphatically willing in all bad end-related dialogue, because I personally find that to be more appealing and erotic. Overall, you are now explicitly playing a bimbofied snuffslut thrall for the duration of the mod's story, and almost every NPC can see that at a glance.
I've copied the Scenes from Ravenous into this plugin to understand what connects where better, and they will show up as "Identical to Master" files, because they are.

	Rav01a_Intro (formerly a1RBegin)
Stage 30: Added a quest marker to Othor
Objective "Speak to your new Mistress" now assigned during stage 115 instead of stage 110. This is to avoid telling the player to get off the plate as soon as they get on it.

	Rav01b_Intro (formerly a1RBegin_Slave)
Renamed quest from "Feeling like meat..." to "Slave or Meat?"

	Rav02_Vigilants (formerly a1RHunt)
Renamed quest from "Hunting Vigilants of Stendarr" to "Hunting the Vigilants"
Stage 40: Added a quest marker to Maya
Stage 70: Added a quest marker to Carnificina
Stage 80: Changed quest marker from Carnificina to Maya

	Rav03_MoreMeat (formerly a1RMeat)
Renamed quest from "Supplies required" to "Stocking the Shelves"
Stage 40: Player is now optionally encouraged, through dialogue, to clean up Fort Naemirr
Stage 50: Added a quest marker to Tipo Marjebi

	Rav04a_Shop (formerly a1RShop1)
Renamed quest from "Human ressources" to "Human Resources"
Stage 20: Fixed the queststage conditions of Anuriel's dialogue. The player can now seduce her for the business license instead of paying a thousand gold, as was intended. However, Anuriel does not leave her chair or go to her room, and when the player continues her dialogue to initiate sex, the sex scene completely fails to start. The quest continues nonetheless.

	Rav04b_Simza (formerly a1R_SideQuest_Simza)
Renamed quest from "Looking for employee : Simza" to "Human Resources - Simza" to more clearly reflect that it's a subquest of Human Resources.
Simple Slavery is now a hard requirement for this patch, fixing a broken link between the two mods. This is used to point the player correctly at JohnRandall, or "Slavemaster" as he's named in-game.
Changed the QuestAlias from a generic "Slaver" (no such NPC existed in-game) to specifically the Slavemaster.
Stage 00: Added a condition to the first dialogue so that only people in the TownRiftenFaction can be asked about potential cook-slaves.
Stage 10: Added a quest marker to the Slavemaster
Stage 10: Replaced the condition of the first dialogue to specify the Riften Slavemaster as the intended dialogue target, instead of the generic and unused QuestAlias "Slaver."
Stage 00-10: Fixed the dialogue conditions for the Thieve's Guild member, allowing the player to speak to them about buying Simza. Previously, this dialogue was only available after Simza had already been purchased.
Stage 20: Added a quest marker to Simza
Simza's characterization has been altered; she now acts cocky and rebellious to the player, whom she sees as a mindless thrall. She begrudgingly respects Carnificina, because Simza was likely just going to die as a slave elsewhere or get executed, and instead she gets to "openly" pursue a career of being a cannibal chef. In turn, Carnificina takes a liking to her, because Simza's will is stronger than the player. On top of that, she's an experienced cannibal chef, making her significantly more useful to Carnificina than the Dragonborn.

	Rav04c_Camille (formerly a1R_SideQuest_Camille)
Renamed quest from "Looking for employee : Camille" to "Human Resources - Camille" to more clearly reflect that it's a subquest of Human Resources.
General pass to make sure her name is spelled properly throughout the mod, with the "E."
Stage 00: Added a condition to the first dialogue so that only people in the TownRiftenFaction can be asked about potential mercenaries.
Stage 10: Fixed the debug dialogue. Now the player can ask Carnificina to come with them during the first journey to meet Camille, instead of only having the option after speaking to Camille. Additionally, the player can skip Camille's first scene, if this needs to be done for any reason.
Instead of Carnificina simply controlling Camille's mind, she now shows Camille her memories of an implied history as a vampiric bandit in Hammerfell for an extended period. This convinces Camille of Carnificina's identity and strength, while also vaguely characterizing Carnificina to the player.

	Rav04d_Lamiae (formerly a1R_SideQuest_Lamae)
Renamed quest from "Looking for employee : Lamae" to "Human Resources - Lamiae" to more clearly reflect that it's a subquest of Human Resources.
General pass to make sure her name is spelled properly throughout the mod, with the "I."
Stage 00: Replaced the condition of the first dialogue to specify the Riften Slavemaster as the intended dialogue target, instead of the generic and unused QuestAlias "Slaver."
Stage 00: Added a quest marker to the Slavemaster
Stage 10: Added a quest marker to Viarmo. However, any member of the Bard's College remains a valid dialogue target.
Lamiae is now shown to be much more competant and wary, as a vampire living in fear of Harkon. Carnificina's backstory is again gently expanded on, more directly connecting her to Harkon.

	Rav04e_Armina (formerly a1R_SideQuest_Armina)
Renamed quest from "Looking for employee : Armina" to "Human Resources - Armina" to more clearly reflect that it's a subquest of Human Resources.
Armina's Characterization has ben altered significantly; instead of just being a waitress at Haelga's bunkhouse, she instead worked at the Ragged Flagon, while also apprenticing under Galathil. This strongly implies that she has the ability to change faces, and further implies that when Simza is cooked and eaten later on, instead of simply bringing Simza back to life, Armina is grabbing a random slave, changing her face to look like that of Simza, and wiping her mind to make the slave THINK her name is Simza. It's not an illusion that holds up to any kind of real inspection, but since the slave is killed and eaten almost immediately afterwards, it works well enough that Simza is technically "on the menu." This change is to maintain consistency with the Elder Scrolls canon, and also to avoid the awkward question of "why don't they just do that for the player, or other slaves, and why are they buying new slaves at all if they can just keep resurrecting ones that have been previously eaten?"

	Rav05_ShopOpen (formerly a1RShop2)
Renamed quest from "Open for business" to "Open for Business"
Carnificina is now much more obviously trying to work out what to do with the Dragonborn, now that the employees that have been hired are outright superior in skill. She expects the Dragonborn to get butchered or spitroasted during these two radiant quests, and it's mildly inconvenient when that doesn't happen.
I also wrote a TON of unique dialogue tutorializing these quests, only to realize afterwards that this just now uses the radiant version of the quests. Pity.

	Rav06_FinalChoice (formerly a1RTorFeast)
Renamed quest from "The final choice" to "The Final Choice"
Stage 10: Fixed the debug dialogue option, so that Carnificina can be prompted to start the scene.
Stage 20: Adele is reintroduced and her value to Carnificina is explained a little better; she's pretty and her blood tastes delicious, so she's replacing you as a permanent flex worker.
Stage 30: More clearly marked the different "endings" through dialogue, and altered Carnificina's dialogue to more clearly imply that the ending you choose indicates how much damage she did to the Dragonborn's willpower by enthralling them. She's delighted when you ask for your freedom, and disappointed that you crumbled so completely by asking to be meat.
Stage 90: Restored some rewritten (but previously cut) dialogue for Adele, allowing the player to respond to Adele being even more of a bimbo snuffslut than the Dragonborn. One of these lines was accessible, but set to Carnificina, for some reason.

	Rav07a_Enslaved (formerly a1R_rep_SlaveJob)
Renamed quest from "Enslaved in a restaurant" to "Enslaved in a Restaurant"
Stage 10: More clearly marked the different options available to the player through dialogue.
Stage 40: More clearly marked the different options available to the player through dialogue.
Stage 120: More clearly marked the different options available to the player through the message box, and added a note to the quest log to inform the player how events are selected.

	Rav07b_SimpleSlavery (formerly a1R_SimpleSlavery)
Renamed quest from "Slave at the restaurant" to "Slave at the Restaurant"
Stage 10: More clearly marked the different options available to the player through dialogue.

	Rav07c_Customers (formerly a1R_Rep_Restaurant)
Renamed quest from "Working at the restaurant" to "Working at the Restaurant"
Stage 10: More clearly marked when the bad end was optionally available, as well as the different options available to the player through dialogue.

	RavRad_WaitressA (formerly a1R_Radiant_Customer)
All stages: The three orders that customers can make are now described as needed in the quest log, allowing players to simply check that if they forget exactly what the customer has ordered. (However, the customer that requests a steak is still looking for stew in the script. This seems unintended, so I've left the quest-relevant dialogue unchanged and reported the bug for Delzaron to fix in the scripts.)

	RavRad_WaitressB (formerly a1R_Radiant_Customer)
Renamed quest from "Waitress : special service" to "Waitress - Special Request"
Stage 20: The player is now clearly told in the quest log to use the furniture in the kitchen to progress the scene, hopefully reducing confusion.
Stage 50: More clearly marked the different options available to the player through dialogue.
The player character is more obviously affected by having their genitals cut out, through dialogue. This reframes the optional bad end as "the player character is already too delirious from blood loss to think clearly about what Simza is telling them, and lays down on the guillotine without understanding they're about to be butchered."

	Rav07d_Delivery (formerly a1R_Rep_Delivery)
Renamed quest from "Delivery some Meat Pies" to "Pie Delivery"

	Rav07e_GatherMeat (formerly a1R_Rep_MeatFilling)
Renamed quest from "Filling the meat cella" to "The Butcher's Share"

	Rav07e_GatherMeat_BadEnd (formerly a1R_Rep_MeatFillling_player)
Renamed quest from "Filling the meat cellar" to "The Butcher's Share - Bad End"

	Rav08_VIProast (formerly a1R_Rep_VIP)
Renamed quest from "VIP service : Spit roast" to "VIP Service - Spitroast Dinner"
As stated before, this quest's dialogue has been altered to subtly imply that Simza is never actually in peril of getting butchered/spitted. Instead, Armina has taken another slave, altered her face to match Simza's, and then wiped her mind to make the slave think her name is Simza. The real Simza is just watching her doppelganger get butchered/roasted from somewhere offscreen, and very likely masturbating as she watches. Carnificina is aware of this, but the player is not. It's also made clear that this is not an option afforded to the player; Carnificina doesn't need the Dragonborn as a full-time employee like she needs Simza, and thus the Dragonborn is expendable.

	Rav09_Impaler (formerly a1R_Rep_VIP_Impaler)
Renamed quest from "VIP service : Impalement exhibition" to "VIP Service - Impalement Show"
While this quest continues the concept of the above quest, the corresponding dialogue with Simza actually doesn't exist, which has been reported to Delzaron.

	Rav10_PlayerCust (formerly a1R_Rep_CustomerPlayer)
Renamed quest from "The champion's meal" to "Meal for a Champion"
Armina explicitly calls out players who have experienced the bad end for the Waitress job, as a bit of humor.
Both options for food now funnel much more naturally into being served the same meal.
The player is subtly encouraged to eavesdrop on the conversation between Armina and Simza through the quest log, and said conversation subtly implies that the two of them are having sex outside of work hours.

	Rav11_PlayerVIP (formerly a1R_Rep_VIPplayer)
Renamed quest from "Being a VIP" to Very Important Player"
Simza feels like the whole thing is a waste of time, but you DID pay, so you're a paying customer, as much as she hates serving you.
Expanded on the existing characterization for the meatslaves, when prompted by the player.

	Rav12_NamDay (formerly a1R_rep_NamiraDay)
Renamed quest from "Namira Day festival" to "Festival of Namira"
Slightly expanded on the characterization for the other sacrifices.
Corrected an incorrect trivia answer: the first question asks "What is the capital of Morrowind?" and the expected response is "Mournhold." This has not been true since Mournhold was sacked in Year 6 of the Fourth Era. The question has been rephrased as "What is the current capital of Morrowind?" with the correct answer added into the selection.
I actually rewrote the dialogue of the trivia game entirely, but it seems as though in-game this has been revised to a series of dialogue boxes. Once again, a pity.
Stage 460: Added a condition for quest stages to Sybille's dialogue, to fix a quest stall.
Stage 500-510: Incorrect quest stage has been fixed. (Dialogue about how Feyvine is currently dead could only be seen before she died.)

	Rav13_Bath (formerly a1R_Rep_Bath)
Renamed quest from "Mistress's bath" to "Mistress' Bath"
Gently implied that Carnificina was planning to fill her bath with the Dragonborn's blood, and then didn't bother correcting them when they ran off to pick a slave instead.

v6 - Ravenous v3.271 hotfix 1

Patched existing dialogue and message boxes to reconnect to v3.271 content.
No new dialogue changes yet.

v7 - Ravenous v3.271 hotfix 2

The same as v6, except I actually did it properly this time. (Previously I missed a bunch of dialogue. I'm not sure how; I blame XEdit, personally.)

v8 - Ravenous v3.272 hotfix 1

More bugfixes, more patches. I've started doing this new trick (which I first did by accident) where I swap the load order of Text Edits and Text Edits Deep, which highlights top-level changes that haven't been carried over yet. It also highlights every single changed EditorID, so it's not a perfect process, I still have to sort through a lot of chaff. But it lessens that amount of chaff, and I've definitely found and fixed more bugs, so it at least SORT OF works.

As far as I can tell, there's no changes to 3.272 in here that weren't already present in 3.271; as Delzaron said, they were just removing scripts from another one of their mods, which were included in the folder by mistake.

As far as the Deep Edits are concerned, I've mostly just done more back-end work to make it easier to work on the dialogue later. I have noticed that the Clone version of the Namira Festival Quest seems misaligned; if someone could playtest that quest and confirm that the dialogue sequence is incorrect, that would be very helpful.